Winner's Drug

Recorded effect: Arcane Damage: 2%, Healing 2%. Check the level-specific values below.

How to use this reference

This is a historical record from the May 12, 2026 Wiki dataset, not a Season 10 recommendation. Winner's Drug is classified as chance when casting. Check that activation condition against your actual skill setup before comparing its effect with another relic.

Compare the recorded effect and trigger chance below at matching levels. A damage figure is not a DPS estimate: the dataset does not establish cooldown, proc frequency, or current patch scaling. Test one relic change at a time with the same skill setup and difficulty.

Hero Siege Winner's Drug relic artwork

Description

Recorded effect: Arcane Damage: 2%, Healing 2%. Check the level-specific values below.

Chance when Casting

Stats by Level

Level 1Trigger chance: 8% · Effect: Arcane Damage: 2%, Healing 2%
Level 5Trigger chance: 8% · Effect: Arcane Damage: 10%, Healing 10%
Level 10Trigger chance: 8% · Effect: Arcane Damage: 20%, Healing 20%

Compare the same activation type

Winner's Drug

The source records values but does not explain the full effect; confirm its behavior in game.

  • Recorded level 1: trigger chance 8%; Arcane Damage: 2%, Healing 2%
  • Recorded level 5: trigger chance 8%; Arcane Damage: 10%, Healing 10%
  • Recorded level 10: trigger chance 8%; Arcane Damage: 20%, Healing 20%
Cactus

The source records values but does not explain the full effect; confirm its behavior in game.

  • Recorded level 2: trigger chance 12%; Poison Damage: 138
  • Recorded level 16: trigger chance 12%; Poison Damage: 5265
  • Recorded level 50: trigger chance 12%; Poison Damage: 48072
DaPlayer's Dislocated Head

The source records values but does not explain the full effect; confirm its behavior in game.

  • Recorded level 2: trigger chance 12%; Fire Damage: 70, Projectiles: 4
  • Recorded level 16: trigger chance 12%; Fire Damage: 933, Projectiles: 18
  • Recorded level 50: trigger chance 12%; Fire Damage: 5772, Projectiles: 52
Mana Dice

The source records values but does not explain the full effect; confirm its behavior in game.

  • Recorded level 1: trigger chance 5%; Mana Replenish: 5%
  • Recorded level 5: trigger chance 5%; Mana Replenish: 25%
  • Recorded level 10: trigger chance 5%; Mana Replenish: 50%

Alternatives share an activation category, not a confirmed power ranking. Compare rows with the same recorded level; damage, healing, duration, and resource effects are different outcomes and cannot be ranked by their numbers alone.

Data source and limits

Adapted from Hero Siege Wiki: Winner's Drug, contributed by the Wiki community. Licensed Wiki text is reused under CC BY-SA 4.0; our adaptations of that text are shared under the same license. Descriptions and values have been reorganized into this reference. Game artwork has separate rights.

Drop location: not established by this dataset. These historical values have not been verified against the current patch.

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